Retrospective templates that end in decisions

A retrospective template gives your team a ready-made structure — columns, prompts, and a flow — so the meeting starts with thinking, not setup. Start with the chooser below if you are deciding which format to run, or jump to the A–Z of all 26 formats if you already have a name in mind.

Which retrospective format should you use?

Match the format to what the team needs right now. Find the row that sounds like your situation — every format below has a full guide with examples, timings, and a step-by-step script.

  • No strong reason to pick anything else

    Went Well / To Improve / Action Items

    The default sprint retro. Needs no explanation and ends in owned decisions.

  • Retros end in vague agreement

    Start, Stop, Continue

    Every card is already a behaviour change rather than an observation.

  • The sprint was rough and people need to be heard

    Mad, Sad, Glad

    Starts from how the work felt, then works backwards to the causes.

  • The team is steady and looking ahead

    Rose, Bud, Thorn

    Reflective, with a column for potential rather than only problems.

  • The same problems keep coming back

    Keep, Problem, Try

    Turns problems into experiments that get reviewed at the next session.

  • Meetings, tools and rituals have piled up unaudited

    Open the Box

    Works through them item by item — keep, fix, or throw out.

  • You are reviewing a milestone or a quarter

    4Ls

    Built for learning, where what the team learned matters as much as what it would change.

  • A whole release needs reviewing, not one sprint

    Release retrospective

    Reconstructs the timeline first, so the final week does not stand in for two months.

  • What is coming matters as much as what happened

    Sailboat

    The goal, the wind, the anchors and the rocks ahead, all on one board.

  • The team is at a turning point — new quarter, new shape, a launch ahead

    Joy, Fear, Excitement

    Two of its three columns point forwards, at what people are dreading and looking forward to.

  • There is nothing to look back on yet

    Futurespective

    Imagines the finished outcome and works backwards to the enablers and risks.

  • Same, but you have twenty minutes

    Hopes and Concerns

    Most of the signal of a futurespective, in a third of the time.

  • The team knows its problems and just needs to talk

    Lean Coffee

    Propose topics, vote, and discuss them in timeboxes instead of filling in columns.

Whatever you pick, rotate after about five sprints. Familiarity is comfortable, but a format the team can fill in on autopilot stops surfacing anything new.

Full guides with examples

Each guide includes the columns and prompts, real examples for engineering and product teams, timings, facilitation steps, and variations. The formats marked one-click are board templates in the create-board dialog; the rest run on a blank board with your own column names.

Start, Stop, Continue

One-click

The fastest way to turn team feedback into concrete behavior changes.

30–45 minutes3–12 peopleTemplate, examples & guide

Rose, Bud, Thorn

A gentle, visual format that surfaces wins, problems, and untapped opportunities.

30–45 minutes2–15 peopleTemplate, examples & guide

Futurespective

A retrospective run before the work starts: imagine the outcome, then work backwards.

45–60 minutes4–15 peopleTemplate, examples & guide

Hopes and Concerns

Twenty minutes that surface what people want — and what they are quietly worried about.

20–40 minutes3–30 peopleTemplate, examples & guide

Open the Box

Treat how your team works like a box of tools — then decide what stays, goes, and gets added.

45–60 minutes3–12 peopleTemplate, examples & guide

Keep, Problem, Try

Three columns that chain together: what to keep, what hurts, and the experiment you run next.

30–45 minutes3–12 peopleTemplate, examples & guide

Sailboat

Wind, anchors, rocks, and the island — one picture of what moves the team and what holds it back.

45–60 minutes3–15 peopleTemplate, examples & guide

Lean Coffee

An agendaless meeting that builds its own agenda in ten minutes — then actually sticks to it.

45–60 minutes3–12 people (split into tables above that)Template, examples & guide

Release Retrospective

The retro for a whole release: timeline first, then the three things that change before the next one.

60–90 minutes5–25 people, often across several teamsTemplate, examples & guide

Went Well / To Improve / Action Items

One-click

The default sprint retro: two honest columns and a short list of actions somebody owns.

45–60 minutes3–12 peopleTemplate, examples & guide

4Ls

One-click

Four lenses that separate what the team felt, learned, missed, and wished for.

45–60 minutes4–12 peopleTemplate, examples & guide

Mad, Sad, Glad

One-click

An emotions-first retro that surfaces how the sprint felt before anyone proposes a fix.

45–60 minutes3–10 peopleTemplate, examples & guide

Joy, Fear, Excitement

An emotions format that covers what energised the team and what it is dreading next.

45–60 minutes3–10 peopleTemplate, examples & guide

Timeline

Facts first, feelings second: the format that beats recency bias over long periods.

60–90 minutes4–12 peopleTemplate, examples & guide

Plus, Minus, Interesting

The three-column sort with a home for the observations every other format throws away.

30–45 minutes3–10 peopleTemplate, examples & guide

Every retrospective format, A–Z

Looking up a format by name? Here is what each one is for and the columns it uses — including the formats that do not have a full guide on this site yet, so you can run them from the columns alone.

4Ls

also called Liked, Learned, Lacked, Longed for

A learning-first review for milestones and quarters, where what the team learned matters as much as what it would change.

LikedLearnedLackedLonged for
Full guide, examples & timings

DAKI

also called Drop, Add, Keep, Improve

A four-column action format that splits "change it" into adding, improving and dropping outright — useful when a team keeps patching things it should delete.

DropAddKeepImprove

ESVP

also called Explorer, Shopper, Vacationer, Prisoner

An opening check-in, not a full retro: everyone anonymously says how they arrived — curious, browsing, along for the ride, or there under duress — so the facilitator knows the room before starting.

ExplorerShopperVacationerPrisoner

Five Whys

also called 5 whys, Root cause analysis

A root-cause technique rather than a board: take one problem and ask why five times, so the fix lands on the cause instead of the symptom.

ProblemWhy? (×5)Root causeCountermeasure

Futurespective

also called Futurespectives

A retrospective run before the work starts: imagine the finished outcome, then work backwards to the enablers and risks that got you there.

The headlineWhat got us thereWhat nearly stopped us
Full guide, examples & timings

Hopes and Concerns

The twenty-minute version of a futurespective — what the team is hoping for and what it is worried about, before a project, migration or reorganisation begins.

HopesConcernsWhat would help
Full guide, examples & timings

Joy, Fear, Excitement

An emotions-first format that looks forwards as well as back: what the team enjoyed, what worries it about what is coming, and what it is genuinely looking forward to.

JoyFearExcitement
Full guide, examples & timings

KALM

also called Keep, Add, Less, More

A dial-based format: instead of starting and stopping practices outright, the team turns each one up or down. Good for mature teams tuning something that already works.

KeepAddLessMore

Keep, Problem, Try

also called KPT, Keep, Drop, Try

An experiment-driven format where problems become explicit "try this next sprint" bets that get reviewed at the following session.

KeepProblemTry
Full guide, examples & timings

Lean Coffee

An agenda-less discussion: the team proposes topics, votes, and talks through the winners in timeboxes — for when everyone already knows the problems and just needs to talk.

To DiscussDiscussingDiscussed
Full guide, examples & timings

Learning Matrix

A four-quadrant board that reserves one quadrant for appreciating people by name, which is the part most formats leave out.

Went wellTo changeIdeasAppreciations

Mad, Sad, Glad

also called Glad, Sad, Mad, Glad, Mad, Sad, Emotions retrospective

An emotions-first retro that surfaces how the sprint felt before anyone proposes a fix — the format for a sprint that went badly.

MadSadGlad
Full guide, examples & timings

Niko-Niko Calendar

also called Niko niko calendar, Mood calendar

Not a single session but a running mood grid: each person marks how their day felt, every day, and the sprint-long pattern becomes the material for the retro.

One row per personOne column per dayA mood mark per cell

Open the Box

Treats the team’s meetings, tools and rituals as items in a box and audits them one at a time — keep, fix, or throw out.

Keep in the boxTake out of the boxAdd to the boxRecycle
Full guide, examples & timings

Plus, Minus, Interesting

also called PMI, Plus minus interesting, Plus minus investing

A fast three-column sort with a third column for things that were neither good nor bad but worth noticing — often where the useful signal hides.

PlusMinusInteresting
Full guide, examples & timings

RAID

also called RAID analysis, RAID analysis futurespective

A planning board borrowed for retrospectives: risks, assumptions, issues and dependencies, run forwards before a project or backwards over one that hurt.

RisksAssumptionsIssuesDependencies

Release Retrospective

Reconstructs a timeline of the whole release before anyone writes an opinion, so the final stressful week does not stand in for two months of work.

TimelineWhat workedWhat hurtChange before the next release
Full guide, examples & timings

Rose, Bud, Thorn

A reflective format with a column for potential: what bloomed, what is budding, and what pricked. Good for steady teams looking ahead.

RoseBudThorn
Full guide, examples & timings

Sailboat

also called Sailboat retrospective, Boat retrospective

Puts the goal, the wind, the anchors and the rocks ahead on one board — the common format that asks what is coming, not only what already happened.

IslandWindAnchorsRocks
Full guide, examples & timings

Six Thinking Hats

The whole team looks at the same period through one lens at a time, in sequence, so nobody gets typecast as the optimist or the sceptic.

White — factsRed — feelingsBlack — risksYellow — benefitsGreen — ideasBlue — process

Speed Car

also called Speed car and abyss, Engine and parachute

What is driving the team forward, what is dragging it back, and — the column that earns the format — what could destroy the work entirely if ignored.

EngineParachuteAbyss

Starfish

Start, Stop, Continue with two extra degrees of nuance, for teams whose answer is usually "more of that" rather than a clean start or stop.

Keep doingMore ofLess ofStart doingStop doing

Start, Stop, Continue

also called Stop, Start, Continue, Start Continue Stop, Good, Bad, Start, Stop

The most action-oriented format there is: every card is already a behaviour change rather than an observation.

StartStopContinue
Full guide, examples & timings

Three Little Pigs

Sorts the team’s work by how much weight it will bear — what would blow over, what is holding for now, and what is genuinely solid.

Straw houseStick houseBrick house

Timeline

also called Timeline retrospective, Event timeline

Everyone plots what actually happened against dates before writing a single opinion, which usually locates the cause faster than columns do.

EventsHighsLows
Full guide, examples & timings

Went Well / To Improve / Action Items

also called What went well, Went well, to improve

The default sprint retro: no explanation needed, ends in owned decisions, and the right answer whenever there is no strong reason to pick anything else.

Went wellTo improveAction items
Full guide, examples & timings

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